/*
 * Copyright 2022 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once
#include <math/mat4.h>
#include <ui/Region.h>

namespace android {
namespace renderengine {

struct BorderRenderInfo {
    float width = 0;
    half4 color;
    Region combinedRegion;

    bool operator==(const BorderRenderInfo& rhs) const {
        return (width == rhs.width && color == rhs.color &&
                combinedRegion.hasSameRects(rhs.combinedRegion));
    }
};

} // namespace renderengine
} // namespace android